![source engine sdk hacking source engine sdk hacking](https://i.imgur.com/UuzUiTr.png)
In this file you will find stuff like this: I recommend the which comes with an object dumper and some other nifty features. You can get a list of every single object (known as UObject) that exists in a game, this is called object dumping and there are several dumpers out there for you to use. Part 2 - Object Dumping & Understanding The Result This is not covered in this guide but just know that not all UObjects that aren't UProperty objects are base objects and this is where experimenting and paying attention to patterns will help a lot. This type is just a class that the base UObjects inherit from. This type contains the name of the property (e.g: mCurrentHealth, but more specifically it contains an FName id not a string), offset to the actual value inside the base object ( base + offset = health), and some other useful information. The second type is the property type, aka UProperty. The first type is the active type or base, the object that contains your actual values like current player health and max player health. This is not true at all but as I said, keeping it simple. There are three main types of UObjects that you're dealing with in UE4. This is simply a class that everything inherits from (except in 4.25+). Part 1 - Very Basic Understanding Of Different Types Of UObjectsĮverything in a UE4 game is a UObject (not true, but most everything).
![source engine sdk hacking source engine sdk hacking](https://upload.wikimedia.org/wikipedia/en/2/25/Half-Life_2_cover.jpg)
This introduction uses the game Satisfactory which uses Unreal Engine 4.22.3 (at the time of writing).Īlso, it should go without saying but you will have an easier time understanding any of this if you've got some programming experience but I will try to explain things in such a way that you don't need to be an expert in order to walk away from this introduction with some very useful UE4 game hacking knowledge. This introduction is not targeted towards game hackers on their first day of hacking.
#SOURCE ENGINE SDK HACKING HOW TO#
You need to know how to use Cheat Engine and you need an understanding of what an offset is and what a base address is and how the two go together. The very first thing you need to do is stop and go learn the Cheat Engine basics and how memory works. I might expand on this introduction with more advanced stuff later.
![source engine sdk hacking source engine sdk hacking](https://i.imgur.com/hbhYF4U.png)
I will be keeping things extremely simple, there are a lot of things that I'm leaving out because for people who actually need this it will just become confusing. The closest you're going to get is the Alien Swarm code.Įven server plugins like MetaMod: Source and Orange Box are reverse engineering the server constructs to do a lot of what they do, as Valve is terrible at keeping the HL2 SDK for VSPs (Valve Server Plugins) up to date.Alright, here are the very basics of UE4 game hacking.įor the sake of keeping it simple this will only look at UE4 versions before 4.25 (UProperties were changed into FProperties in 4.25, there are some important differences). Given that the Orange Box 2009 engine is the basis of most of Valve's current online games, it's doubtful that would happen. Hell of a lot of fun to write and play, and it turned into an open source project in its own right, with various people from around the world taking over leadership of the project at one point or another in the last 14 years.
#SOURCE ENGINE SDK HACKING CODE#
Robin (back when he was just a uni student in Australia) released the source code to TF1 (up to a certain version), which enabled me to write CustomTF (I guess some people call it Shaka's Mod) which allows you to build your own class using a cash-based system. =)īut I'd love to see the *TF2* source code released. the entire HL2 source code was leaked back in the day. >If we are lucky they will release the entire source code, so that the open source community can work its magic and port it them selfs